Experiential learning is learning through reflection on doing, as opposed to didactic learning, where the learner plays a comparatively passive role. One makes first-hand discoveries and experiments with knowledge, instead of hearing or reading about others’ experiences. What makes this approach such an effective learning experience is the combination of an actual hands-on team challenge and the standards based application of project management processes.
‘Learning by doing’ instead of ‘learning by hearing’
Effectiveness and goal orientation within a team
Templates are provided and used
The benefits from attending
As a result of our instructor's distinct contacts to universities, universities of applied sciences and research institutes, this course offers scientific and experienced based training and project supervision. Over the years effective, successful and best-of-breed implementation approaches have been shaped, which are the basis of this course.
What is Swiss Island®? Swiss Island® is a turn-based strategic game for two up to five teams, wherein the execution of a project is simulated. The project complexity is adjustable. Swiss Island® is based on “experiential learning”, where the players have to solve predefined and ambitious situations in a simulated environment. This simulation is extremely realistic, simulating the execution of a project from up to five different perspectives: sponsor, project manager and one to three subcontractors/suppliers (the teams). The goal is to successfully execute the project with the given resources and constraints.
What makes Swiss Island® so unique? Many simulations are designed in a way, that with the "right" actions always good project results are achieved. If the underlying rules are recognized, the result is predictable and in this way predetermined. Experienced project managers however know that the world is not as simple. Swiss Island® is therefore designed in a way, that countless - and also unpredictable - variations can come up:
The starting position of the project varies and is coincidence-controlled, but can be also adjusted.
During the course random events might happen, whose effects can be influenced by already taken decisions.
The interests of project manager and project sponsor are not necessarily identical and might change over time.
The project manager’s measures have a direct influence on the steering committee’s and sponsor’s willingness to cooperate.
The contents of the course are in line with the most usual project management standards (PMBOK® and ISO 21500).